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Minecraft Dungeons: Howling Peaks/Hidden Depths DLC

I helped establish the visual direction of the 3rd and 5th DLC levels for Minecraft Dungeons - I created the early environment concept art, exploring possible environments, colour schemes and props. I also made most block textures for each level, and built some early sections of the environments to shape their identity - these levels were Windswept Peaks, Gale Sanctum and Colossal Rampart.
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The Hidden Depths textures and visual direction were based more heavily on vanilla Minecraft content and we created 3 levels: Coral Rise, Abyssal Monument, and Radiant Ravine. The level visuals were a team effort from many artists and designers at Double11, and it has been a great opportunity to work with Mojang.

Howling Peaks - I created the block textures and developed the visual direction for other artists to build the levels with

Howling Peaks - I created the block textures and developed the visual direction for other artists to build the levels with

Hidden Depths - I worked on the block textures and developed the visual direction, helping other artists to build the levels

Hidden Depths - I worked on the block textures and developed the visual direction, helping other artists to build the levels